capture the pieces of your opponent to ultimately undertake an administration of your collected candies –whether you keep them to continue playing, or once captured enjoy by eating them.
With an approach to innovate in food literacy at the intersection of health & nutrition, sociology, pedagogy, and design; Bonbonera focuses mainly on research and the conception of ideas from experimentation.
The ultimate objective of Bonbonera is to provide children with tools that allow them to question and reflect upon their position around the complex case of sugar consumption.
"Sweet Disturbances: Candy as Speculative Imagination for a Socially Grounded Memory". (Iñaki Martínez de Albeniz Espeleta). pp. 307–320. In Beth M. Forrest and Greg de St. Maurice (eds) Food in Memory and Imagination: Space, Place and, Taste. Massachussetts: Bloomsbury. 2022
"The Candy Project: the Re-enchantment of Candy in a Liquid World".
(Iñaki Martínez de Albeniz Ezpeleta).
ESSACHESS: Journal for Communication Studies, 8, 2(16) 75-94. 2015
"The potential of using gamification as a strategy to change children’s eating behavior – A systematic review". (Chow, C. Y., et al.) Appetite. 2018
"Changing children's eating behaviour - A review of experimental research".
(Patricia DeCosta, et al.).
Appetite 113: 327-357.2017
"Creative Tastebuds".
(O. G. Mouritsen and M. B. Frøst).
International Journal of Food Design 3:2, 79-82. 2018
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